![Have object not be effected by parent bone's position - Animation and Rigging - Blender Artists Community Have object not be effected by parent bone's position - Animation and Rigging - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/1/d/c/1dc3388d6120acb7c91fceb08738e79fca1deb55.jpeg)
Have object not be effected by parent bone's position - Animation and Rigging - Blender Artists Community
Cube when set parent to (Bone). makes unexpected transform - Animation and Rigging - Blender Artists Community
![Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://global.discourse-cdn.com/business7/uploads/babylonjs/optimized/2X/0/07daf443ab2ce42780af37cf1b86eda9bcd5b4c4_2_690x477.jpeg)
Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
Object Parenting To Bone and Bone Constraint ordering issue · Issue #1677 · KhronosGroup/glTF-Blender-IO · GitHub
![Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://global.discourse-cdn.com/business7/uploads/babylonjs/optimized/2X/f/f68212ecb315f75e707bc7d56accedb97f94a298_2_517x500.jpeg)